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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Critical Hits

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Critical Hits Empty Critical Hits

Post by Support Team Tue Feb 11, 2014 11:54 am

When you make an attack roll and get a natural 20 (the d20 shows 20),
you hit regardless of your target’s Armor Class, and you have scored a
threat. The hit might be a critical hit (or “crit”). To find out if it’s a critical
hit, you immediately make a critical roll—another attack roll with all the
same modifiers as the attack roll you just made. If the critical roll also
results in a hit against the target’s AC, your original hit is a critical hit.
(The critical roll just needs to hit to give you a crit. It doesn’t need to
come up 20 again.) If the critical roll is a miss, then your hit is just a
regular hit.
A critical hit means that you roll your damage more than once, with all
your usual bonuses, and add the rolls together. Unless otherwise
specified, the threat range for a critical hit on an attack roll is 20, and the
multiplier is ×2.
Exception: Extra damage over and above a weapon’s normal damage,
such as that dealt by a sneak attack or the special ability of a flaming
sword, is not multiplied when you score a critical hit.
Increased Threat Range: Sometimes your threat range is greater than
20. That is, you can score a threat on a lower number. Longswords, for
instance, give you a thread on a natural attack roll of 19 or 20. In such
cases, a roll of lower than 20 is not an automatic hit. Any attack roll that
doesn’t result in a hit is not a threat.
Increased Critical Multiplier: Some weapons, such as battleaxes and
arrows, deal better than double damage on a critical hit. See Table 7–5:
Weapons (page 116) and the Critical section of Weapon Qualities (page
114).
Spells and Critical Hits: A spell that requires an attack roll, such as
shocking grasp or Melf’s acid arrow, can score a critical hit. A spell attack
that requires no attack roll, such as lightning bolt, cannot score a critical
hit.

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