Cure Critical Wounds
Realm of Aesair :: The Library :: Magic :: Spells :: Level 5
Page 1 of 1
Cure Critical Wounds
Cure Critical Wounds
(Player's Handbook v.3.5, p. 215)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).
(Player's Handbook v.3.5, p. 215)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).
Similar topics
» Cure Critical Wounds, Mass
» Cure Critical Wounds, Mass
» Cure Light Wounds, Mass
» Inflict Critical Wounds
» Inflict Critical Wounds, Mass
» Cure Critical Wounds, Mass
» Cure Light Wounds, Mass
» Inflict Critical Wounds
» Inflict Critical Wounds, Mass
Realm of Aesair :: The Library :: Magic :: Spells :: Level 5
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|