Inflict Critical Wounds
Realm of Aesair :: The Library :: Magic :: Spells :: Level 4
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Inflict Critical Wounds
Inflict Critical Wounds
(Player's Handbook v.3.5, p. 244)
Necromancy
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
This spell functions like inflict light wounds, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).
(Player's Handbook v.3.5, p. 244)
Necromancy
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
This spell functions like inflict light wounds, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).
Similar topics
» Inflict Critical Wounds, Mass
» Inflict Serious Wounds, Mass
» Cure Critical Wounds
» Cure Critical Wounds, Mass
» Cure Critical Wounds (Token Cost: Free)
» Inflict Serious Wounds, Mass
» Cure Critical Wounds
» Cure Critical Wounds, Mass
» Cure Critical Wounds (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 4
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