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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Calm Animals (Token Cost: Free)

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Calm Animals (Token Cost: Free) Empty Calm Animals (Token Cost: Free)

Post by Support Team Fri Jan 31, 2014 6:05 pm

Calm Animals
(Player's Handbook v.3.5, p. 207)

Enchantment (Compulsion) [Mind-Affecting]
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Animals within 30 ft. of each other
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: Yes

This spell soothes and quiets animals, rendering them docile and harmless.
Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell.
All the subjects must be of the same kind, and no two may be more than 30 feet apart.
The maximum number of Hit Dice of animals you can affect is equal to 2d4 + caster level.
A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.
(A druid could calm a normal bear or wolf with little trouble, but it's more difficult to affect a trained guard dog).
The affected creatures remain where they are and do not attack or flee.
They are not helpless and defend themselves normally if attacked.
Any threat (such as fire, a hungry predator, or an imminent attack) breaks the spell on the threatened creatures.

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