Flail, Dire
Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Exotic
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Flail, Dire
A dire flail is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon (see Two-Weapon Fighting, page 160). A creature wielding a dire flail in one hand can’t use it as a double weapon— only one end of the weapon can be used in any given round.
When using a dire flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.
Crossbow, Hand
Cost Damage (S) (M) Critical Range Increment Weight Type
90gp 1d6/1d6 1d8/1d8 x2 - 10lb. Bludgeoning
Courtesy of 3.5 Player's Handbook
When using a dire flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.
Crossbow, Hand
Cost Damage (S) (M) Critical Range Increment Weight Type
90gp 1d6/1d6 1d8/1d8 x2 - 10lb. Bludgeoning
Courtesy of 3.5 Player's Handbook
Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Exotic
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