Flail or Heavy Flail
Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Martial
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Flail or Heavy Flail
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Flail
Cost Damage (S) (M) Critical Range Increment Weight Type
8gp 1d6 1d8 20x2 - 5lb. Bludgeoning
Flail, Heavy
Cost Damage (S) (M) Critical Range Increment Weight Type
15gp 1d8 1d10 19-20x2 - 10lb. Bludgeoning
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Flail
Cost Damage (S) (M) Critical Range Increment Weight Type
8gp 1d6 1d8 20x2 - 5lb. Bludgeoning
Flail, Heavy
Cost Damage (S) (M) Critical Range Increment Weight Type
15gp 1d8 1d10 19-20x2 - 10lb. Bludgeoning
Courtesy of 3.5 Player's Handbook
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Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Martial
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