Summon Nature's Ally VIII
Realm of Aesair :: The Library :: Magic :: Spells :: Level 8
Page 1 of 1
Summon Nature's Ally VIII
Summon Nature's Ally VIII
(Player's Handbook v.3.5, p. 289)
Conjuration (Summoning) [see text]
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
8TH LEVEL
Dire shark 1
Roc
Salamander, noble [NE]
Tojanida, elder
1 may be summoned only into an aquatic or watery environment
(Player's Handbook v.3.5, p. 289)
Conjuration (Summoning) [see text]
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
8TH LEVEL
Dire shark 1
Roc
Salamander, noble [NE]
Tojanida, elder
1 may be summoned only into an aquatic or watery environment
Similar topics
» Summon Monster VIII
» Summon Nature's Ally VII
» Summon Nature's Ally IX
» Summon Nature's Ally IV
» Summon Nature's Ally V
» Summon Nature's Ally VII
» Summon Nature's Ally IX
» Summon Nature's Ally IV
» Summon Nature's Ally V
Realm of Aesair :: The Library :: Magic :: Spells :: Level 8
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|