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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Summon Nature's Ally VIII

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Summon Nature's Ally VIII Empty Summon Nature's Ally VIII

Post by Support Team Sun Mar 23, 2014 11:02 pm

Summon Nature's Ally VIII
(Player's Handbook v.3.5, p. 289)

Conjuration (Summoning) [see text]
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
8TH LEVEL
Dire shark 1
Roc
Salamander, noble [NE]
Tojanida, elder
1 may be summoned only into an aquatic or watery environment

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