Detect Good (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 1
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Detect Good (Token Cost: Free)
Detect Good
(Player's Handbook v.3.5, p. 219)
Divination
Components: V, S, DF,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.
(Player's Handbook v.3.5, p. 219)
Divination
Components: V, S, DF,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.
Similar topics
» Detect Evil (Token Cost: Free)
» Protection from Good (Token Cost: Free)
» Detect Magic (Token Cost: Free)
» Detect Law (Token Cost: Free)
» Detect Chaos (Token Cost: Free)
» Protection from Good (Token Cost: Free)
» Detect Magic (Token Cost: Free)
» Detect Law (Token Cost: Free)
» Detect Chaos (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 1
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