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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Creeping Doom

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Creeping Doom Empty Creeping Doom

Post by Support Team Sun Mar 23, 2014 9:53 pm

Creeping Doom
(Player's Handbook v.3.5, p. 215)

Conjuration (Summoning)
Components: V, S,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)/100 ft.; see text
Effect: One swarm of centipedes per two levels
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No

When you utter the spell of creeping doom, you call forth a mass of centipede swarms (one per two caster levels, to a maximum of ten swarms at 20th level), which need not appear adjacent to one another. (See the Monster Manual for details on centipede swarms).

You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to move (a standard action). As a standard action, you can command any number of the swarms to move toward any prey within 100 feet of you. You cannot command any swarm to move more than 100 feet away from you, and if you move more than 100 feet from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100 feet).

Special: When casting creeping doom as a Scalykind Domain spell, the swarm is composed of tiny snakes.

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