Cure Light Wounds (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 1
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Cure Light Wounds (Token Cost: Free)
Cure Light Wounds
(Player's Handbook v.3.5, p. 215)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
(Player's Handbook v.3.5, p. 215)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Similar topics
» Cure Light Wounds (Token Cost: Free)
» Inflict Light Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Critical Wounds (Token Cost: Free)
» Cure Minor Wounds (Token Cost: Free)
» Inflict Light Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Critical Wounds (Token Cost: Free)
» Cure Minor Wounds (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 1
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