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Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.

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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Chill Touch (Token Cost: Free)

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Chill Touch (Token Cost: Free) Empty Chill Touch (Token Cost: Free)

Post by Support Team Fri Jan 31, 2014 6:12 pm

Chill Touch
(Player's Handbook v.3.5, p. 209)

Necromancy
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature or creatures touched (up to one/level)
Duration: Instantaneous
Saving Throw: Fortitude partial or Will negates; see text
Spell Resistance: Yes

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures.
Each touch channels negative energy that deals 1d6 points of damage.
The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.
You can use this melee touch attack up to one time per level.
An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.

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