Realm of Aesair
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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Ranseur

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Ranseur Empty Ranseur

Post by Support Team Wed Mar 05, 2014 1:57 am

A ranseur has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.

With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

Ranseur
Cost Damage (S)   (M)   Critical     Range Increment  Weight  Type
10gp             1d6  2d4  20x3       -                         12lb.     Piercing

Courtesy of 3.5 Player's Handbook

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