Realm of Aesair
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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Cure Moderate Wounds (Token Cost: Free)

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Cure Moderate Wounds (Token Cost: Free) Empty Cure Moderate Wounds (Token Cost: Free)

Post by Support Team Fri Feb 14, 2014 6:13 pm

Cure Moderate Wounds
(Player's Handbook v.3.5, p. 216)

Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

This spell functions like cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10).

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