Cure Moderate Wounds (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 3
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Cure Moderate Wounds (Token Cost: Free)
Cure Moderate Wounds
(Player's Handbook v.3.5, p. 216)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
This spell functions like cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10).
(Player's Handbook v.3.5, p. 216)
Conjuration (Healing)
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
This spell functions like cure light wounds, except that it cures 2d8 points of damage +1 point per caster level (maximum +10).
Similar topics
» Cure Moderate Wounds (Token Cost: Free)
» Inflict Moderate Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Light Wounds (Token Cost: Free)
» Inflict Moderate Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Serious Wounds (Token Cost: Free)
» Cure Light Wounds (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 3
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