Continual Flame (Token Cost: Free)
Realm of Aesair :: The Library :: Magic :: Spells :: Level 3
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Continual Flame (Token Cost: Free)
Continual Flame
(Player's Handbook v.3.5, p. 213)
Evocation [Light]
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Target: Object touched
Duration: Permanent
Saving Throw: None
Spell Resistance: No
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
(Player's Handbook v.3.5, p. 213)
Evocation [Light]
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Target: Object touched
Duration: Permanent
Saving Throw: None
Spell Resistance: No
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
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Realm of Aesair :: The Library :: Magic :: Spells :: Level 3
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