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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Mending (Token Cost: Free)

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Mending (Token Cost: Free) Empty Mending (Token Cost: Free)

Post by Support Team Fri Jan 31, 2014 5:37 pm

Mending
(Player's Handbook v.3.5, p. 253)

Transmutation
Components: V, S,
Casting Time: 1 standard action
Range: 10 ft.
Target: One object of up to 1 lb.
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell).
It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new.
A hole in a leather sack or a wineskin is completely healed over by mending.
The spell can repair a magic item, but the item's magical abilities are not restored.
(For restoring a broken magic item's abilities, see the item creation feats in Chapter 5: Feats).
The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).

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