Sorcerer/Wizard Spells
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Sorcerer/Wizard Spells
0-LEVEL SORCERER/WIZARD SPELLS
(CANTRIPS)
Abjur Resistance: Subject gains +1 on saving throws.
Conj Acid Splash: Orb deals 1d3 acid damage.
Div Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Ench Daze: Humanoid creature of 4 HD or less loses next action.
Evoc Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1ST-LEVEL SORCERER/WIZARD SPELLS
Abjur Alarm: Wards an area for 2 hours/level.
Endure Elements: Exist comfortably in hot or cold environments.
Hold Portal: Holds door shut.
Protection from Chaos/Evil/Good/Law: +2 to AC and
saves, counter mind control, hedge out elementals and
outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conj Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
Summon Monster I: Calls extraplanar creature to fight for
you.
Unseen Servant: Invisible force obeys your commands.
Div Comprehend Languages: You understand all spoken and
written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Identify M: Determines properties of magic item.
True Strike: +20 on your next attack roll.
Ench Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber.
Evoc Burning Hands: 1d4/level fire damage (max 5d4).
Magic Missile: 1d4+1 damage; +1 missile per two levels
above 1st (max 5).
Shocking Grasp: Touch delivers 1d6/level electricity
damage (max 5d6).
Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal
disk that holds 100 lb./level.
Illus Color Spray: Knocks unconscious, blinds, and/or stuns 1d6
weak creatures.
Disguise Self: Changes your appearance.
Nystul’s Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min./level.
Necro Cause Fear: One creature of 5 HD or less flees for 1d4
rounds.
Chill Touch: One touch/level deals 1d6 damage and
possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str
damage.
Trans Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject gets bonus on Jump checks.
Magic Weapon: Weapon gains +1 bonus.
Reduce Person: Humanoid creature halves in size.
2ND-LEVEL SORCERER/WIZARD SPELLS
Abjur Arcane Lock M: Magically locks a portal or chest.
Obscure Object: Masks object against scrying.
Protection from Arrows: Subject immune to most ranged
attacks.
Resist Energy: Ignores first 10 (or more) points of
damage/attack from specified energy type.
Conj Fog Cloud: Fog obscures vision.
Glitterdust: Blinds creatures, outlines invisible creatures.
Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1
round +1 round/three levels.
Summon Monster II: Calls extraplanar creature to fight
for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Div Detect Thoughts: Allows “listening” to surface thoughts.
Locate Object: Senses direction toward object (specific or
type).
See Invisibility: Reveals invisible creatures or objects.
Ench Daze Monster: Living creature of 6 HD or less loses next
action.
Tasha’s Hideous Laughter: Subject loses actions for 1
round/level.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and
Cha damage.
Evoc Continual Flame M: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage,
lasts 1 round/level.
Gust of Wind: Blows away or knocks down smaller creatures.
Scorching Ray: Ranged touch attack deals 4d6 fire damage,
+1 ray/four levels (max 3).
Shatter: Sonic vibration damages objects or crystalline
creatures.
Illus Blur: Attacks miss subject 20% of the time.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it
attacks.
Leomund’s Trap M: Makes item seem trapped.
Magic Mouth M: Speaks once when triggered.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per
three levels, max .
Misdirection: Misleads divinations for one creature or
object.
Necro Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch: Paralyzes one subject, which exudes stench
that makes those nearby sickened.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to
deliver touch attacks.
Trans Alter Self: Assume form of a similar creature.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your direction.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Pyrotechnics: Turns fire into blinding light or choking
smoke.
Rope Trick: As many as eight creatures hide in extradimensional
space.
Spider Climb: Grants ability to walk on walls and ceilings.
Whispering Wind: Sends a short message 1 mile/level.
3RD-LEVEL SORCERER/WIZARD SPELLS
Abjur Dispel Magic: Cancels magical spells and effects.
Explosive Runes: Deals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/Law: As protection
spells, but 10-ft. radius and 10 min./level.
Nondetection M: Hides subject from divination, scrying.
Protection from Energy: Absorb 12 points/level of damage
from one kind of energy.
Conj Phantom Steed: Magic horse appears for 1 hour/level.
Sepia Snake Sigil M: Creates text symbol that immobilizes
reader.
Sleet Storm: Hampers vision and movement.
Stinking Cloud: Nauseating vapors, 1 round/level.
Summon Monster III: Calls extraplanar creature to fight
for you.
Div Arcane Sight: Magical auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for
1 min./level.
Tongues: Speak any language.
Ench Deep Slumber: Puts 10 HD of creatures to sleep.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2
to AC.
Suggestion: Compels subject to follow stated course of
action.
Evoc Daylight: 60-ft. radius of bright light.
Fireball: 1d6 damage per level, 20-ft. radius.
Leomund’s Tiny Hut: Creates shelter for ten creatures.
Lightning Bolt: Electricity deals 1d6/level damage.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Illus Displacement: Attacks miss subject 50%.
Illusory Script M: Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Major Image: As silent image, plus sound, smell and thermal
effects.
Necro Gentle Repose: Preserves one corpse.
Halt Undead: Immobilizes undead for 1 round/level.
Ray of Exhaustion: Ray makes subject exhausted.
Vampiric Touch: Touch deals 1d6/two levels damage;
caster gains damage as hp.
Trans Blink: You randomly vanish and reappear for 1 round/level.
Flame Arrow: Arrows deal +1d6 fire damage.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly
slowly.
Haste: One creature/level moves faster, +1 on attack rolls,
AC, and Reflex saves.
Keen Edge: Doubles normal weapon’s threat range.
Magic Weapon, Greater: +1/four levels (max +5).
Secret Page: Changes one page to hide its real content.
Shrink Item: Object shrinks to one-sixteenth size.
Slow: One subject/level takes only one action/round, –2 to
AC, –2 on attack rolls.
Water Breathing: Subjects can breathe underwater.
4TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Dimensional Anchor: Bars extradimensional movement.
Fire Trap M: Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser: Stops 1st- through 3rdlevel
spell effects.
Remove Curse: Frees object or person from curse.
Stoneskin M: Ignore 10 points of damage per attack.
Conj Dimension Door: Teleports you short distance.
Evard’s Black Tentacles: Tentacles grapple all within 15 ft.
spread.
Leomund’s Secure Shelter: Creates sturdy cottage.
Minor Creation: Creates one cloth or wood object.
Solid Fog: Blocks vision and slows movement.
Summon Monster IV: Calls extraplanar creature to fight
for you.
Div Arcane Eye: Invisible floating eye moves 30 ft./round.
Detect Scrying: Alerts you of magical eavesdropping.
Locate Creature: Indicates direction to familiar creature.
Scrying F: Spies on subject from a distance.
Ench Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage
rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
Evoc Fire Shield: Creatures attacking you take fire damage;
you’re protected from heat or cold.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Otiluke’s Resilient Sphere: Force globe protects but traps
one subject.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out
to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or
hemisphere can trap creatures inside.
Illus Hallucinatory Terrain: Makes one type of terrain appear
like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but
anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack
and stay invisible.
Phantasmal Killer: Fearsome illusion kills subject or deals
3d6 damage.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Shadow Conjuration: Mimics conjuration below 4th level,
but only 20% real.
Necro Animate Dead M: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability score; –4 on attack rolls,
saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Enervation: Subject gains 1d4 negative levels.
Fear: Subjects within cone flee for 1 round/level.
Trans Enlarge Person, Mass: Enlarges several creatures.
Polymorph: Gives one willing subject a new form.
Rary’s Mnemonic Enhancer F: Wizard only. Prepares extra
spells or retains one just cast.
Reduce Person, Mass: Reduces several creatures.
Stone Shape: Sculpts stone into any shape.
5TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Break Enchantment: Frees subjects from enchantments,
alterations, curses, and petrification.
Dismissal: Forces a creature to return to native plane.
Mordenkainen’s Private Sanctum: Prevents anyone from
viewing or scrying an area for 24 hours.
Conj Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD
take Con damage.
Leomund’s Secret Chest F: Hides expensive chest on
Ethereal Plane; you retrieve it at will.
Major Creation: As minor creation, plus stone and metal.
Mordenkainen’s Faithful Hound: Phantom dog can
guard, attack.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD
or less until it performs a task.
Summon Monster V: Calls extraplanar creature to fight for
you.
Teleport: Instantly transports you as far as 100 miles/level.
Wall of Stone: Creates a stone wall that can be shaped.
Div Contact Other Plane: Lets you ask question of extraplanar
entity.
Prying Eyes: 1d4 +1/level floating eyes scout for you.
Rary’s Telepathic Bond: Link lets allies communicate.
Ench Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures
into catatonic slumber.
Evoc Bigby’s Interposing Hand: Hand provides cover against
one opponent.
Cone of Cold: 1d6/level cold damage.
Sending: Delivers short message anywhere, instantly.
Wall of Force: Wall is immune to damage.
Illus Dream: Sends message to anyone sleeping.
False Vision M: Fools scrying with an illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration
required.
Seeming: Changes appearance of one person per two levels.
Shadow Evocation: Mimics evocation below 5th level, but
only 20% real.
Necro Blight: Withers one plant or deals 1d6/level damage to
plant creature.
Magic Jar F: Enables possession of another creature.
Symbol of Pain M: Triggered rune wracks nearby creatures
with pain.
Waves of Fatigue: Several targets become fatigued.
Trans Animal Growth: One animal/two levels doubles in size.
Baleful Polymorph: Transforms subject into harmless
animal.
Fabricate: Transforms raw materials into finished items.
Overland Flight: You fly at a speed of 40 ft. and can hustle
over long distances.
Passwall: Creates passage through wood or stone wall.
Telekinesis: Moves object, attacks creature, or hurls object
or creature.
Transmute Mud to Rock: Transforms two 10-ft. cubes per
level.
Transmute Rock to Mud: Transforms two 10-ft. cubes per
level.
Univ Permanency X: Makes certain spells permanent.
6TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Antimagic Field: Negates magic within 10 ft.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Globe of Invulnerability: As lesser globe of invulnerability,
plus 4th-level spell effects.
Guards and Wards: Array of magic effects protect area.
Repulsion: Creatures can’t approach you.
Conj Acid Fog: Fog deals acid damage.
Planar Binding: As lesser planar binding, but up to 12 HD.
Summon Monster VI: Calls extraplanar creature to fight
for you.
Wall of Iron M: 30 hp/four levels; can topple onto foes.
Div Analyze Dweomer F: Reveals magical aspects of subject.
Legend Lore M F: Lets you learn tales about a person, place,
or thing.
True Seeing M: Lets you see all things as they really are.
Ench Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves,
skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby
creatures.
Evoc Bigby’s Forceful Hand: Hand pushes creatures away.
Chain Lightning: 1d6/level damage; 1 secondary bolt/level
each deals half damage.
Contingency F: Sets trigger condition for another spell.
Otiluke’s Freezing Sphere: Freezes water or deals cold
damage.
Illus Mislead: Turns you invisible and creates illusory double.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M: As major image, plus triggered by
event.
Shadow Walk: Step into shadow to travel rapidly.
Veil: Changes appearance of group of creatures.
Necro Circle of Death M: Kills 1d4/level HD of creatures.
Create Undead M: Creates ghouls, ghasts, mummies, or
mohrgs.
Eyebite: Target becomes panicked, sickened, and comatose.
Symbol of Fear M: Triggered rune panics nearby creatures.
Undeath to Death M: Destroys 1d4/level HD of undead
(max 20d4).
Trans Bear’s Endurance, Mass: As bear’s endurance, affects one
subject/level.
Bull’s Strength, Mass: As bull’s strength, affects one subject/
level.
Cat’s Grace, Mass: As cat’s grace, affects one subject/level.
Control Water: Raises or lowers bodies of water.
Disintegrate: Makes one creature or object vanish.
Eagle’s Splendor, Mass: As eagle’s splendor, affects one
subject/level.
Flesh to Stone: Turns subject creature into statue.
Fox’s Cunning, Mass: As fox’s cunning, affects one subject/
level.
Mordenkainen’s Lucubration: Wizard only. Recalls spell of
5th level or lower.
Move Earth: Digs trenches and build hills.
Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/
level.
Stone to Flesh: Restores petrified creature.
Tenser’s Transformation M: You gain combat bonuses.
7TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Banishment: Banishes 2 HD/level of extraplanar creatures.
Sequester: Subject is invisible to sight and scrying; renders
creature comatose.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Conj Drawmij’s Instant Summons M: Prepared object appears
in your hand.
Mordenkainen’s Magnificent Mansion F: Door leads to
extradimensional mansion.
Phase Door: Creates an invisible passage through wood or
stone.
Plane Shift F: As many as eight subjects travel to another
plane.
Summon Monster VII: Calls extraplanar creature to fight
for you.
Teleport, Greater: As teleport, but no range limit and no offtarget
arrival.
Teleport Object: As teleport, but affects a touched object.
Div Arcane Sight, Greater: As arcane sight, but also reveals
magic effects on creatures and objects.
Scrying, Greater: As scrying, but faster and longer.
Vision M X: As legend lore, but quicker and strenuous.
Ench Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Power Word Blind: Blinds creature with 200 hp or less.
Symbol of Stunning M: Triggered rune stuns nearby
creatures.
Evoc Bigby’s Grasping Hand: Hand provides cover, pushes, or
grapples.
Delayed Blast Fireball: 1d6/level fire damage; you can
postpone blast for 5 rounds.
Forcecage M: Cube or cage of force imprisons all inside.
Mordenkainen’s Sword F: Floating magic blade strikes
opponents.
Prismatic Spray: Rays hit subjects with variety of effects.
Illus Invisibility, Mass: As invisibility, but affects all in range.
Project Image: Illusory double can talk and cast spells.
Shadow Conjuration, Greater: As shadow conjuration, but
up to 6th level and 60% real.
Simulacrum M X: Creates partially real double of a creature.
Necro Control Undead: Undead don’t attack you while under
your command.
Finger of Death: Kills one subject.
Symbol of Weakness M: Triggered rune weakens nearby
creatures.
Waves of Exhaustion: Several targets become exhausted.
Trans Control Weather: Changes weather in local area.
Ethereal Jaunt: You become ethereal for 1 round/level.
Reverse Gravity: Objects and creatures fall upward.
Statue: Subject can become a statue at will.
Univ Limited Wish X: Alters reality—within spell limits.
8TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Dimensional Lock: Teleportation and interplanar travel
blocked for one day/level.
Mind Blank: Subject is immune to mental/emotional
magic and scrying.
Prismatic Wall: Wall’s colors have array of effects.
Protection from Spells M F: Confers +8 resistance bonus.
Conj Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Maze: Traps subject in extradimensional maze.
Planar Binding, Greater: As lesser planar binding, but up to
18 HD.
Summon Monster VIII: Calls extraplanar creature to fight
for you.
Trap the Soul M F: Imprisons subject within gem.
Div Discern Location: Reveals exact location of creature or
object.
Moment of Prescience: You gain insight bonus on single
attack roll, check, or save.
Prying Eyes, Greater: As prying eyes, but eyes have true
seeing.
Ench Antipathy: Object or location affected by spell repels
certain creatures.
Binding M: Utilizes an array of techniques to imprison a
creature.
Charm Monster, Mass: As charm monster, but all within 30
ft.
Demand: As sending, plus you can send suggestion.
Otto’s Irresistible Dance: Forces subject to dance.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Insanity M: Triggered rune renders nearby
creatures insane.
Sympathy F: Object or location attracts certain creatures.
Evoc Bigby’s Clenched Fist: Large hand provides cover, pushes,
or attacks your foes.
Otiluke’s Telekinetic Sphere: As Otiluke’s resilient sphere,
but you move sphere telekinetically.
Polar Ray: Ranged touch attack deals 1d6/level cold
damage.
Shout, Greater: Devastating yell deals 10d6 sonic damage;
stuns creatures, damages objects.
Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Illus Scintillating Pattern: Twisting colors confuse, stun, or
render unconscious.
Screen: Illusion hides area from vision, scrying.
Shadow Evocation, Greater: As shadow evocation, but up to
7th level and 60% real.
Necro Clone M F: Duplicate awakens when original dies.
Create Greater Undead M: Create shadows, wraiths, spectres,
or devourers.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
Symbol of Death M: Triggered rune slays nearby creatures.
Trans Iron Body: Your body becomes living iron.
Polymorph Any Object: Changes any subject into anything
else.
Temporal Stasis M: Puts subject into suspended animation.
9TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Freedom: Releases creature from imprisonment.
Imprisonment: Entombs subject beneath the earth.
Mordenkainen’s Disjunction: Dispels magic, disenchants
magic items.
Prismatic Sphere: As prismatic wall, but surrounds on all
sides.
Conj Gate X: Connects two planes for travel or summoning.
Refuge M: Alters item to transport its possessor to you.
Summon Monster IX: Calls extraplanar creature to fight
for you.
Teleportation Circle M: Circle teleports any creature inside
to designated spot.
Div Foresight: “Sixth sense” warns of impending danger.
Ench Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word Kill: Kills one creature with 100 hp or less.
Evoc Bigby’s Crushing Hand: Large hand provides cover,
pushes, or crushes your foes.
Meteor Swarm: Four exploding spheres each deal 6d6 fire
damage.
Illus Shades: As shadow conjuration, but up to 8th level and 80%
real.
Weird: As phantasmal killer, but affects all within 30 ft.
Necro Astral Projection M: Projects you and companions onto
Astral Plane.
Energy Drain: Subject gains 2d4 negative levels.
Soul Bind F: Traps newly dead soul to prevent resurrection.
Wail of the Banshee: Kills one creature/level.
Trans Etherealness: Travel to Ethereal Plane with companions.
Shapechange F: Transforms you into any creature, and
change forms once per round.
Time Stop: You act freely for 1d4+1 rounds.
Univ Wish X: As limited wish, but with fewer limits.
(CANTRIPS)
Abjur Resistance: Subject gains +1 on saving throws.
Conj Acid Splash: Orb deals 1d3 acid damage.
Div Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Ench Daze: Humanoid creature of 4 HD or less loses next action.
Evoc Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1ST-LEVEL SORCERER/WIZARD SPELLS
Abjur Alarm: Wards an area for 2 hours/level.
Endure Elements: Exist comfortably in hot or cold environments.
Hold Portal: Holds door shut.
Protection from Chaos/Evil/Good/Law: +2 to AC and
saves, counter mind control, hedge out elementals and
outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conj Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
Summon Monster I: Calls extraplanar creature to fight for
you.
Unseen Servant: Invisible force obeys your commands.
Div Comprehend Languages: You understand all spoken and
written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Identify M: Determines properties of magic item.
True Strike: +20 on your next attack roll.
Ench Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber.
Evoc Burning Hands: 1d4/level fire damage (max 5d4).
Magic Missile: 1d4+1 damage; +1 missile per two levels
above 1st (max 5).
Shocking Grasp: Touch delivers 1d6/level electricity
damage (max 5d6).
Tenser’s Floating Disk: Creates 3-ft.-diameter horizontal
disk that holds 100 lb./level.
Illus Color Spray: Knocks unconscious, blinds, and/or stuns 1d6
weak creatures.
Disguise Self: Changes your appearance.
Nystul’s Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min./level.
Necro Cause Fear: One creature of 5 HD or less flees for 1d4
rounds.
Chill Touch: One touch/level deals 1d6 damage and
possibly 1 Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str
damage.
Trans Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature doubles in size.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject gets bonus on Jump checks.
Magic Weapon: Weapon gains +1 bonus.
Reduce Person: Humanoid creature halves in size.
2ND-LEVEL SORCERER/WIZARD SPELLS
Abjur Arcane Lock M: Magically locks a portal or chest.
Obscure Object: Masks object against scrying.
Protection from Arrows: Subject immune to most ranged
attacks.
Resist Energy: Ignores first 10 (or more) points of
damage/attack from specified energy type.
Conj Fog Cloud: Fog obscures vision.
Glitterdust: Blinds creatures, outlines invisible creatures.
Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1
round +1 round/three levels.
Summon Monster II: Calls extraplanar creature to fight
for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Div Detect Thoughts: Allows “listening” to surface thoughts.
Locate Object: Senses direction toward object (specific or
type).
See Invisibility: Reveals invisible creatures or objects.
Ench Daze Monster: Living creature of 6 HD or less loses next
action.
Tasha’s Hideous Laughter: Subject loses actions for 1
round/level.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and
Cha damage.
Evoc Continual Flame M: Makes a permanent, heatless torch.
Darkness: 20-ft. radius of supernatural shadow.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage,
lasts 1 round/level.
Gust of Wind: Blows away or knocks down smaller creatures.
Scorching Ray: Ranged touch attack deals 4d6 fire damage,
+1 ray/four levels (max 3).
Shatter: Sonic vibration damages objects or crystalline
creatures.
Illus Blur: Attacks miss subject 20% of the time.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it
attacks.
Leomund’s Trap M: Makes item seem trapped.
Magic Mouth M: Speaks once when triggered.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per
three levels, max .
Misdirection: Misleads divinations for one creature or
object.
Necro Blindness/Deafness: Makes subject blinded or deafened.
Command Undead: Undead creature obeys your commands.
False Life: Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch: Paralyzes one subject, which exudes stench
that makes those nearby sickened.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to
deliver touch attacks.
Trans Alter Self: Assume form of a similar creature.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your direction.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Pyrotechnics: Turns fire into blinding light or choking
smoke.
Rope Trick: As many as eight creatures hide in extradimensional
space.
Spider Climb: Grants ability to walk on walls and ceilings.
Whispering Wind: Sends a short message 1 mile/level.
3RD-LEVEL SORCERER/WIZARD SPELLS
Abjur Dispel Magic: Cancels magical spells and effects.
Explosive Runes: Deals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/Law: As protection
spells, but 10-ft. radius and 10 min./level.
Nondetection M: Hides subject from divination, scrying.
Protection from Energy: Absorb 12 points/level of damage
from one kind of energy.
Conj Phantom Steed: Magic horse appears for 1 hour/level.
Sepia Snake Sigil M: Creates text symbol that immobilizes
reader.
Sleet Storm: Hampers vision and movement.
Stinking Cloud: Nauseating vapors, 1 round/level.
Summon Monster III: Calls extraplanar creature to fight
for you.
Div Arcane Sight: Magical auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for
1 min./level.
Tongues: Speak any language.
Ench Deep Slumber: Puts 10 HD of creatures to sleep.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2
to AC.
Suggestion: Compels subject to follow stated course of
action.
Evoc Daylight: 60-ft. radius of bright light.
Fireball: 1d6 damage per level, 20-ft. radius.
Leomund’s Tiny Hut: Creates shelter for ten creatures.
Lightning Bolt: Electricity deals 1d6/level damage.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Illus Displacement: Attacks miss subject 50%.
Illusory Script M: Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Major Image: As silent image, plus sound, smell and thermal
effects.
Necro Gentle Repose: Preserves one corpse.
Halt Undead: Immobilizes undead for 1 round/level.
Ray of Exhaustion: Ray makes subject exhausted.
Vampiric Touch: Touch deals 1d6/two levels damage;
caster gains damage as hp.
Trans Blink: You randomly vanish and reappear for 1 round/level.
Flame Arrow: Arrows deal +1d6 fire damage.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly
slowly.
Haste: One creature/level moves faster, +1 on attack rolls,
AC, and Reflex saves.
Keen Edge: Doubles normal weapon’s threat range.
Magic Weapon, Greater: +1/four levels (max +5).
Secret Page: Changes one page to hide its real content.
Shrink Item: Object shrinks to one-sixteenth size.
Slow: One subject/level takes only one action/round, –2 to
AC, –2 on attack rolls.
Water Breathing: Subjects can breathe underwater.
4TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Dimensional Anchor: Bars extradimensional movement.
Fire Trap M: Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser: Stops 1st- through 3rdlevel
spell effects.
Remove Curse: Frees object or person from curse.
Stoneskin M: Ignore 10 points of damage per attack.
Conj Dimension Door: Teleports you short distance.
Evard’s Black Tentacles: Tentacles grapple all within 15 ft.
spread.
Leomund’s Secure Shelter: Creates sturdy cottage.
Minor Creation: Creates one cloth or wood object.
Solid Fog: Blocks vision and slows movement.
Summon Monster IV: Calls extraplanar creature to fight
for you.
Div Arcane Eye: Invisible floating eye moves 30 ft./round.
Detect Scrying: Alerts you of magical eavesdropping.
Locate Creature: Indicates direction to familiar creature.
Scrying F: Spies on subject from a distance.
Ench Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage
rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
Evoc Fire Shield: Creatures attacking you take fire damage;
you’re protected from heat or cold.
Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Otiluke’s Resilient Sphere: Force globe protects but traps
one subject.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out
to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or
hemisphere can trap creatures inside.
Illus Hallucinatory Terrain: Makes one type of terrain appear
like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but
anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack
and stay invisible.
Phantasmal Killer: Fearsome illusion kills subject or deals
3d6 damage.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Shadow Conjuration: Mimics conjuration below 4th level,
but only 20% real.
Necro Animate Dead M: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability score; –4 on attack rolls,
saves, and checks; or 50% chance of losing each action.
Contagion: Infects subject with chosen disease.
Enervation: Subject gains 1d4 negative levels.
Fear: Subjects within cone flee for 1 round/level.
Trans Enlarge Person, Mass: Enlarges several creatures.
Polymorph: Gives one willing subject a new form.
Rary’s Mnemonic Enhancer F: Wizard only. Prepares extra
spells or retains one just cast.
Reduce Person, Mass: Reduces several creatures.
Stone Shape: Sculpts stone into any shape.
5TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Break Enchantment: Frees subjects from enchantments,
alterations, curses, and petrification.
Dismissal: Forces a creature to return to native plane.
Mordenkainen’s Private Sanctum: Prevents anyone from
viewing or scrying an area for 24 hours.
Conj Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD
take Con damage.
Leomund’s Secret Chest F: Hides expensive chest on
Ethereal Plane; you retrieve it at will.
Major Creation: As minor creation, plus stone and metal.
Mordenkainen’s Faithful Hound: Phantom dog can
guard, attack.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD
or less until it performs a task.
Summon Monster V: Calls extraplanar creature to fight for
you.
Teleport: Instantly transports you as far as 100 miles/level.
Wall of Stone: Creates a stone wall that can be shaped.
Div Contact Other Plane: Lets you ask question of extraplanar
entity.
Prying Eyes: 1d4 +1/level floating eyes scout for you.
Rary’s Telepathic Bond: Link lets allies communicate.
Ench Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures
into catatonic slumber.
Evoc Bigby’s Interposing Hand: Hand provides cover against
one opponent.
Cone of Cold: 1d6/level cold damage.
Sending: Delivers short message anywhere, instantly.
Wall of Force: Wall is immune to damage.
Illus Dream: Sends message to anyone sleeping.
False Vision M: Fools scrying with an illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration
required.
Seeming: Changes appearance of one person per two levels.
Shadow Evocation: Mimics evocation below 5th level, but
only 20% real.
Necro Blight: Withers one plant or deals 1d6/level damage to
plant creature.
Magic Jar F: Enables possession of another creature.
Symbol of Pain M: Triggered rune wracks nearby creatures
with pain.
Waves of Fatigue: Several targets become fatigued.
Trans Animal Growth: One animal/two levels doubles in size.
Baleful Polymorph: Transforms subject into harmless
animal.
Fabricate: Transforms raw materials into finished items.
Overland Flight: You fly at a speed of 40 ft. and can hustle
over long distances.
Passwall: Creates passage through wood or stone wall.
Telekinesis: Moves object, attacks creature, or hurls object
or creature.
Transmute Mud to Rock: Transforms two 10-ft. cubes per
level.
Transmute Rock to Mud: Transforms two 10-ft. cubes per
level.
Univ Permanency X: Makes certain spells permanent.
6TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Antimagic Field: Negates magic within 10 ft.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Globe of Invulnerability: As lesser globe of invulnerability,
plus 4th-level spell effects.
Guards and Wards: Array of magic effects protect area.
Repulsion: Creatures can’t approach you.
Conj Acid Fog: Fog deals acid damage.
Planar Binding: As lesser planar binding, but up to 12 HD.
Summon Monster VI: Calls extraplanar creature to fight
for you.
Wall of Iron M: 30 hp/four levels; can topple onto foes.
Div Analyze Dweomer F: Reveals magical aspects of subject.
Legend Lore M F: Lets you learn tales about a person, place,
or thing.
True Seeing M: Lets you see all things as they really are.
Ench Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves,
skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby
creatures.
Evoc Bigby’s Forceful Hand: Hand pushes creatures away.
Chain Lightning: 1d6/level damage; 1 secondary bolt/level
each deals half damage.
Contingency F: Sets trigger condition for another spell.
Otiluke’s Freezing Sphere: Freezes water or deals cold
damage.
Illus Mislead: Turns you invisible and creates illusory double.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M: As major image, plus triggered by
event.
Shadow Walk: Step into shadow to travel rapidly.
Veil: Changes appearance of group of creatures.
Necro Circle of Death M: Kills 1d4/level HD of creatures.
Create Undead M: Creates ghouls, ghasts, mummies, or
mohrgs.
Eyebite: Target becomes panicked, sickened, and comatose.
Symbol of Fear M: Triggered rune panics nearby creatures.
Undeath to Death M: Destroys 1d4/level HD of undead
(max 20d4).
Trans Bear’s Endurance, Mass: As bear’s endurance, affects one
subject/level.
Bull’s Strength, Mass: As bull’s strength, affects one subject/
level.
Cat’s Grace, Mass: As cat’s grace, affects one subject/level.
Control Water: Raises or lowers bodies of water.
Disintegrate: Makes one creature or object vanish.
Eagle’s Splendor, Mass: As eagle’s splendor, affects one
subject/level.
Flesh to Stone: Turns subject creature into statue.
Fox’s Cunning, Mass: As fox’s cunning, affects one subject/
level.
Mordenkainen’s Lucubration: Wizard only. Recalls spell of
5th level or lower.
Move Earth: Digs trenches and build hills.
Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/
level.
Stone to Flesh: Restores petrified creature.
Tenser’s Transformation M: You gain combat bonuses.
7TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Banishment: Banishes 2 HD/level of extraplanar creatures.
Sequester: Subject is invisible to sight and scrying; renders
creature comatose.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Conj Drawmij’s Instant Summons M: Prepared object appears
in your hand.
Mordenkainen’s Magnificent Mansion F: Door leads to
extradimensional mansion.
Phase Door: Creates an invisible passage through wood or
stone.
Plane Shift F: As many as eight subjects travel to another
plane.
Summon Monster VII: Calls extraplanar creature to fight
for you.
Teleport, Greater: As teleport, but no range limit and no offtarget
arrival.
Teleport Object: As teleport, but affects a touched object.
Div Arcane Sight, Greater: As arcane sight, but also reveals
magic effects on creatures and objects.
Scrying, Greater: As scrying, but faster and longer.
Vision M X: As legend lore, but quicker and strenuous.
Ench Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Power Word Blind: Blinds creature with 200 hp or less.
Symbol of Stunning M: Triggered rune stuns nearby
creatures.
Evoc Bigby’s Grasping Hand: Hand provides cover, pushes, or
grapples.
Delayed Blast Fireball: 1d6/level fire damage; you can
postpone blast for 5 rounds.
Forcecage M: Cube or cage of force imprisons all inside.
Mordenkainen’s Sword F: Floating magic blade strikes
opponents.
Prismatic Spray: Rays hit subjects with variety of effects.
Illus Invisibility, Mass: As invisibility, but affects all in range.
Project Image: Illusory double can talk and cast spells.
Shadow Conjuration, Greater: As shadow conjuration, but
up to 6th level and 60% real.
Simulacrum M X: Creates partially real double of a creature.
Necro Control Undead: Undead don’t attack you while under
your command.
Finger of Death: Kills one subject.
Symbol of Weakness M: Triggered rune weakens nearby
creatures.
Waves of Exhaustion: Several targets become exhausted.
Trans Control Weather: Changes weather in local area.
Ethereal Jaunt: You become ethereal for 1 round/level.
Reverse Gravity: Objects and creatures fall upward.
Statue: Subject can become a statue at will.
Univ Limited Wish X: Alters reality—within spell limits.
8TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Dimensional Lock: Teleportation and interplanar travel
blocked for one day/level.
Mind Blank: Subject is immune to mental/emotional
magic and scrying.
Prismatic Wall: Wall’s colors have array of effects.
Protection from Spells M F: Confers +8 resistance bonus.
Conj Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Maze: Traps subject in extradimensional maze.
Planar Binding, Greater: As lesser planar binding, but up to
18 HD.
Summon Monster VIII: Calls extraplanar creature to fight
for you.
Trap the Soul M F: Imprisons subject within gem.
Div Discern Location: Reveals exact location of creature or
object.
Moment of Prescience: You gain insight bonus on single
attack roll, check, or save.
Prying Eyes, Greater: As prying eyes, but eyes have true
seeing.
Ench Antipathy: Object or location affected by spell repels
certain creatures.
Binding M: Utilizes an array of techniques to imprison a
creature.
Charm Monster, Mass: As charm monster, but all within 30
ft.
Demand: As sending, plus you can send suggestion.
Otto’s Irresistible Dance: Forces subject to dance.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Insanity M: Triggered rune renders nearby
creatures insane.
Sympathy F: Object or location attracts certain creatures.
Evoc Bigby’s Clenched Fist: Large hand provides cover, pushes,
or attacks your foes.
Otiluke’s Telekinetic Sphere: As Otiluke’s resilient sphere,
but you move sphere telekinetically.
Polar Ray: Ranged touch attack deals 1d6/level cold
damage.
Shout, Greater: Devastating yell deals 10d6 sonic damage;
stuns creatures, damages objects.
Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Illus Scintillating Pattern: Twisting colors confuse, stun, or
render unconscious.
Screen: Illusion hides area from vision, scrying.
Shadow Evocation, Greater: As shadow evocation, but up to
7th level and 60% real.
Necro Clone M F: Duplicate awakens when original dies.
Create Greater Undead M: Create shadows, wraiths, spectres,
or devourers.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
Symbol of Death M: Triggered rune slays nearby creatures.
Trans Iron Body: Your body becomes living iron.
Polymorph Any Object: Changes any subject into anything
else.
Temporal Stasis M: Puts subject into suspended animation.
9TH-LEVEL SORCERER/WIZARD SPELLS
Abjur Freedom: Releases creature from imprisonment.
Imprisonment: Entombs subject beneath the earth.
Mordenkainen’s Disjunction: Dispels magic, disenchants
magic items.
Prismatic Sphere: As prismatic wall, but surrounds on all
sides.
Conj Gate X: Connects two planes for travel or summoning.
Refuge M: Alters item to transport its possessor to you.
Summon Monster IX: Calls extraplanar creature to fight
for you.
Teleportation Circle M: Circle teleports any creature inside
to designated spot.
Div Foresight: “Sixth sense” warns of impending danger.
Ench Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word Kill: Kills one creature with 100 hp or less.
Evoc Bigby’s Crushing Hand: Large hand provides cover,
pushes, or crushes your foes.
Meteor Swarm: Four exploding spheres each deal 6d6 fire
damage.
Illus Shades: As shadow conjuration, but up to 8th level and 80%
real.
Weird: As phantasmal killer, but affects all within 30 ft.
Necro Astral Projection M: Projects you and companions onto
Astral Plane.
Energy Drain: Subject gains 2d4 negative levels.
Soul Bind F: Traps newly dead soul to prevent resurrection.
Wail of the Banshee: Kills one creature/level.
Trans Etherealness: Travel to Ethereal Plane with companions.
Shapechange F: Transforms you into any creature, and
change forms once per round.
Time Stop: You act freely for 1d4+1 rounds.
Univ Wish X: As limited wish, but with fewer limits.
Realm of Aesair :: The Library :: Magic :: Spells :: Spells Lists
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