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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Balance (DEX)

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Balance (DEX) Empty Balance (DEX)

Post by Support Team Tue Feb 04, 2014 8:14 pm

Balance (DEX; Armor check penalty)
(Player's Handbook v.3.5 variant, p. 67)

Description
You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.

Check
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
Narrow SurfaceBalance DC [1]Difficult SurfaceBalance DC [1]
7–12 inches wide10Uneven flagstone10 [2]
2–6 inches wide15Hewn stone floor10 [2]
Less than 2 inches wide20Sloped or angled floor10 [2]
[1] Add modifiers from Narrow Surface Modifiers, below, as appropriate.
[2] Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.

Narrow Surface Modifiers
SurfaceDC Modifier
Lightly obstructed (scree, light rubble)+2
Severely obstructed (natural cavern floor, dense rubble)+5
Lightly slippery (wet floor)+2
Severely slippery (ice sheet)+5
Sloped or angled+2
Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.

Action
None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.

Special
If you have the Agile feat, you get a +2 bonus on Balance checks.

Synergy
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.

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