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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Hammer, Gnome Hooked

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Hammer, Gnome Hooked Empty Hammer, Gnome Hooked

Post by Support Team Mon Feb 03, 2014 1:48 am

A gnome hooked hammer is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using
a one-handed weapon and a light weapon (see Two-Weapon Fighting, page 160). The hammer’s blunt head is a bludgeoning weapon that deals 1d6 points of damage (crit ×3). Its hook is a piercing weapon that deals 1d4 points of damage (crit ×4). You can use either head as the primary weapon. The other head is the offhand weapon. A creature wielding a gnome hooked hammer in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
You can use a gnome hooked hammer to make trip attacks. If you are tripped during your own trip attempt, you can drop the gnome hooked hammer to avoid being tripped.
Gnomes treat gnome hooked hammers as martial weapons.

Hammer, Gnome Hooked
Cost Damage (S)          (M)         Critical    Range Increment  Weight  Type
20gp             1d6/1d4  1d8/1d6  20x3/4   -                         6lb.      Bludgeoning/Piercing

Courtesy of 3.5 Player's Handbook

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