Realm of Aesair
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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Halberd

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Halberd Empty Halberd

Post by Support Team Mon Feb 03, 2014 1:46 am

Normally, you strike with a halberd’s axe head, but the spike on the end is useful against charging opponents. If you use a ready action to set a halberd against a charge, you deal double damage on a successful hit against a charging character.
You can use the hook on the back of a halberd to make trip attacks. If you are tripped during your own trip attempt, you can drop the halberd to avoid being tripped.

Halberd
Cost Damage (S)   (M)    Critical    Range Increment  Weight  Type
10gp             1d8  1d10  20x3      -                        12lb.     Piercing/Slashing

Courtesy of 3.5 Player's Handbook

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