Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.

Join the forum, it's quick and easy

Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
Realm of Aesair
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Greatclub

Go down

Greatclub Empty Greatclub

Post by Support Team Mon Feb 03, 2014 1:09 am

A greatclub is a two-handed version of a regular club.  It is often studded with nails or spikes or ringed by bands of iron.

Greatclub
Cost Damage (S)   (M)     Critical    Range Increment  Weight  Type
5gp               1d8  1d10  x2          -                        8lb.       Bludgeoning

Courtesy of 3.5 Player's Handbook

Support Team
Admin

Posts : 1163
Join date : 2014-01-28

https://realmofaesair.rpg-board.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum