Chain, Spiked
Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Exotic
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Chain, Spiked
A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
Because the chain can wrap around an enemy’s leg or other limb, you can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat (page 102) to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn’t a light weapon for you.
Chain Spiked
Cost Damage (S) (M) Critical Range Increment Weight Type
25gp 1d6 2d4 20x2 - 10lb. Piercing
Because the chain can wrap around an enemy’s leg or other limb, you can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat (page 102) to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn’t a light weapon for you.
Chain Spiked
Cost Damage (S) (M) Critical Range Increment Weight Type
25gp 1d6 2d4 20x2 - 10lb. Piercing
Courtesy of 3.5 Player's Handbook
Realm of Aesair :: The Library :: Equipment & Gear :: Weapons :: Exotic
Page 1 of 1
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