Realm of Aesair
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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Entangle (Token Cost: Free)

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Entangle (Token Cost: Free) Empty Entangle (Token Cost: Free)

Post by Support Team Fri Jan 31, 2014 7:03 pm

Entangle
(Player's Handbook v.3.5, p. 227)

Transmutation
Components: V, S, DF,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled.
The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check.
A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area.
Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The DM may alter the effects of the spell somewhat, based on the nature of the entangling plants.

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