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Realm of Aesair
Welcome to Aesair! We are glad to have you here to play with us. Rules are rather lax so sit back and try and enjoy yourself. Here at Aesair, we want you to be as comfortable as possible. As we have just gotten things up and running, we are a little vacant right now, but any suggestions are welcome for improving your Forum going experience.
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Bigby's Crushing Hand

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Bigby's Crushing Hand Empty Bigby's Crushing Hand

Post by Support Team Sun Mar 23, 2014 11:12 pm

Bigby's Crushing Hand
(Player's Handbook v.3.5, p. 203)

Evocation [Force]
Components: V, S, M, AF, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 10-ft hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes

This spell functions like Bigby's interposing hand, except that the hand can interpose itself, push, or crush one opponent that you select.

The crushing hand can grapple an opponent like Bigby's grasping hand does. Its grapple bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the hand's Strength score (35), +4 for being Large. The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.

The crushing hand can also interpose itself as Bigby's interposing hand does, or it can bull rush an opponent as Bigby's forceful hand does, but at a +18 bonus. Directing the spell to a new target is a move action.

Clerics who cast this spell name it for their deities—St. Cuthbert's crushing hand, for example.

Arcane Material Component: The shell of an egg.

Arcane Focus: A glove of snakeskin.

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